Untitled Rodent Project
About the Game...
As members of the experimental Game Boy Advance group, a spin-off of
the standard CS211 compiler project, our three-person team was given
approximately a month to develop an original game for the Nintendo Game
Boy Advance. Our group, consisting of two sophomores and one freshman,
designed and developed the game Untitled Rodent Project.
The game gives
the player control of a small squirrel on the Cornell campus. As a
squirrel, the most important thing to the player's livelihood is
naturally scurrying about campus to collect and store nuts for the
upcoming winter. The player uses a compass to locate hidden golden nuts
from their hiding places near landmarks on the Cornell campus map.
Clues are provided to point the player in the right direction. At the
end of a level, the player delivers the stored nuts to a hidden hiding
place in order to win.
The game was written in C and is played on the Nintendo GBA using the
standard directional pad and two-button interface.
Screenshots...
Downloads...
binary urp.gba
emulator vba download page
Project Members...
Zoe Chiang (lzc2 [at] cornell.edu)
Zach Lipton (zach [at] zachlipton.com)
Chuck Sakoda (cms235 [at] cornell.edu)
Instructor...
David I. Schwartz